Adventure Comics 194
Another genius who could have greatly helped he world if only he hadn’t turned to crime. This one is very Luthor-esk and wants not only to use his new lightning gun for crime, but to prove himself smarter than Superboy. He moves himself and his minion to Smallville as soon as the gun is tested. They first rob a bank, and when SB steps in they shoot him with the gun. As we all know a little electricity is nothing to a Kyrptonian, but Clark knew that merely his being around others with his new electric field was dangerous. First our clever boy solves his problems from afar, forming a giant shovel to carry the crooks, but they simply shoot out a bridge while in transport, making him leave them to fix it.
Clark then flew out to Pluto and worked off the power that clung to him, and he goes after the crooks again then they strike that night. They cut off the powerplant, but SB used their own weapon against them by making himself into a giant light bulb with the help of his new blast of electricity. While fleeing the town the criminals come across Superboy standing before them, glowing. They pull out the gun and try to charge him enough so he must leave, only for it to fly out of the boss’s hands into the sky where the real Superboy had coiled metal around himself so as to make himself into an electromagnet. The version on the ground was made a metal, and given just enough of the energy to glow. Superboy then showered bits of electrified metal around the crooks, left to work of the rest of the power and soon returned to bring the men to jail.
Our boy was just drifting along on the back of a walrus when he sees a ship being attacked and so he heads on over to see what he can do. Imagine his shock when it wasn’t some random pirate, but an actual armada of enemies. So the crooked navy gets away with that ship’s cargo, but Aquaman is ready for them with the next ship that passes by. He has called up his friends, and put up a ‘smokescreen’ by having the octopuses release their ink and then the whales sprayed it into the air. Next torpedoes were sent after the ship Aquaman was protecting, but some of Aquaman’s friends simply nudged them back toward the shooters.
So they closed in, deciding to fight hand to hand. Aquaman scared them off though, with legions of turtles, painted to look like mines. They still made off with the gold from the ship though. Except it wasn’t gold, but a radio, to bring the coast guard to the leader of the thieves. He set up this trap on the first ship, by mentioning that the other was going through, and there was a bug that relayed that to the crook. I wonder why he decided to drop that bug though, and how Aquaman knew about it.
Johnny, Tubby, and some adventurers find a lost city (I think it’s in South America, but they don’t say) Tubby’s biggest worry is that the natives believe it haunted. There seems to be something to the rumor as well. Statues coming to life, and people hurling spears at them before vanishing. But when the adventurers stumble upon a sacrificial pit (Johnny saves them) that has paths and tunnels around the bottom he thinks he may have found how the previous events had happened. While exploring these (and nearly dying again) the four find stacks of gold. Modern gold, as it had mint marks and the like.
The gang comes after them, but Johnny quickly (haha) chases them back, and when they block the tunnel the speedster digs them out in seconds. The criminals are then trapped in a thrown together cage of spears.
Our story begins by seeing the duo going after some bank robbers. The crooks end up running into a scientist’s lab where he is exploring the relationship between light and time. The entire party ends up in the future where they witness another bank robbery, and the Archers are greeted by a cop. Oddly not only did the people from the future know them, and even expect to see them, but GA knew about special arrows they had in this time, and how to use them. The bank robbers here were the same ones from the past, just changed in their methods and what they planned to steal. Just as in modern (or not so modern as it’s the 50s) times they escape briefly, but GA and Speedy are able to find them again with the help of the police.
The crooks try to escape again in a rocket, but the archers use Anti-atom arrows to kill the reactions in the jets. Still using fantastic (and most likely impossible) arrows they capture the crooks and then wake in the lab.